Whether you
design and code websites all by yourself or run a small business with a pool of
talent, you will always face the challenge of how much to work on a design and
UI before passing the mock-ups on to the developer? Moreover, how much visual
work needs to be done in order to effectively present a website to a client? In
this article, we’ll talk about best practices for clear communication, which
tools to use and how to manage resources on both small and large projects.
The Appropiate Number of Mock-Ups
to Deliver
As the owner of a
small business, I have watched our company grow from a part-time,
basement-dwelling, under-the-radar operation to a small business with an
office, chairs, desks, and staplers (aren’t staplers an indication of
legitimacy?). During this process of breaking out of our egg shell, we have
birthed a company culture and a set of best practices, and we have gained
valuable experience in the field of Web design and development. One of these
nuggets of experience is acquiring the ability to save time and money by
creating just the right amount of visual material to communicate clearly with
both the client and website developer.
I won’t even
bother asking whether you’ve ever been assigned to create a custom Web
application with an intricate UI, only to see your client pretty well freak out
and tell you that it’s completely the opposite of what they had in mind. And
let’s be honest: they freaked out not because they’re Web infants who drool
every time a Flash intro pops up, but because you failed to communicate the
project and its functionality.
Don’t get me
wrong. Your UI was probably slick. It ran fast, the scripts were minified, it
had sprites for all button and UI elements. From a technical and design
standpoint, it was as hot as the BMW Mini Cooper back in 2007. The only problem
was that your client was looking for a pickup truck.
Our approach to
Web design and number of mock-ups is usually based on the size of the project.
For the purpose of this article, I’ll break projects into two categories: the
brochure website (i.e. a content-oriented website about a company or
individual) and the application website.
Brochure Website
For small
websites, I recommend you sit down with the client and spend a good hour just
learning about their business. Before this meeting, all you probably had to
start with was an email from your cousin saying something like, “Listen, Mike
over at Gadget Inc. wants a cool site that will be #1 on Google.” After your
meeting, though, you will be amazed at the quantity of relevant information
that your client shares with you. Don’t be afraid to ask questions: information
that would normally be difficult to extract is but a question away when you’re
sitting face to face. Your inquisitive attitude will also reassure the client
because it indicates that you’re genuinely interested in solving his business
problems.
Now that you have
a wealth of information, you should be able to deduce what the client really
wants (it might not be exactly what you originally thought). Make sure you
understand well what websites they like and the reasons they like them, along
with the colors, logo and other visual cues that might help you get started on
the design. If your client has not yet committed to you and is waiting for sa
proposal, you may want to provide a single mock-up with your proposal. A
mock-up is often a worthwhile investment on a larger project, because it
creates an emotional attachment with the client and speeds up the bidding
process.
This more or less
sums it up for small websites: clear communication with the client helps you
establish a good base to work from, and the number of mock-ups should be kept
to a minimum if you’re good at listening. In case you get stuck on a minute
detail that the client doesn’t like, you could always post your mock-up on
ConceptFeedback and get some feedback from other designers. Most of the time,
peer opinion will sway the client to your side if you know what you’re doing.
Application Website
Larger projects
and web applications are a completely different beast and should be dealt with
accordingly. Your requirements for the project will arrive as a request for
proposal (RFP), sealed in a goldencrusted money-scented envelope and put
together by a project lead. A committee of people will be responsible for the
content, functionality and goals of the website, and their opinions will be
slightly different. The job of the designer and/or team leader will be to
interpret the client’s requirements and communicate them visually to the
development team.
I have learned
that written technical specifications are only as good as the people who read
them. Your developers will understand them, but your client committee will
interpret them in as many ways as there are people on the committee. Your
responsibility, then, is to illustrate the project for both teams. All of the
items mentioned above for the small website still apply, but you will also need
to build an information architecture map, functional flow, interaction mock-ups
and more. As you’re working through these visual elements, consider using some
of the tools available on the Web to get feedback from a wider audience.
While mock-ups
that encompass detailed functionality are a costly venture, they are simply the
best thing you can do before writing a line of code, because an illustration
will give your client the right expectations. As a Web development company, you
would also be fortunate to have Web designers who understand mark-up, AJAX limitations,
accessibility and readability implications and more. We have had some curious
interactions with designers who made fantastic brochures but couldn’t mock-up a
single screen of a website UI.
This approach,
while time-consuming at first, will save hundreds of development hours, because
the application will behave and look the way the client expects. Your
information hierarchy and functionality mock-ups will allow your developer to
work completely independently from the designer, with minimal interruption and
questions.
Red Flags
Even if you
follow these guidelines and wield a creative stylus, you will have
conversations or get emails that should set off alarms in your head. These communications
usually start with, “This is not as hip as I wanted,” or “I was expecting
something unexpected,” or “We really want it to look social.” These statements
are problematic for a couple of reasons, the first being that you have a
limited budget and time frame for the project and have already used up some of
them. The second problem is that these statements are as ambiguous as Ricky
Martin’s sexuality (not anymore, eh?).
Well, just as with the requirement-gathering phase, your focus here should be to drill to the heart of these statements and figure out what exactly is meant by each. The work you have already done can usually be salvaged, and the client might want nothing more than a different illustration, color combination or font stack. I suggest approaching this with changes that require little effort. Start with small tweaks, and then send the mock-ups. Continue with moderately complex changes, and then send the mock-ups. Rinse and repeat. What you will find through these small adjustments and your communications is that the negativity in their initial email was actually an exaggeration of a small issue.
Well, just as with the requirement-gathering phase, your focus here should be to drill to the heart of these statements and figure out what exactly is meant by each. The work you have already done can usually be salvaged, and the client might want nothing more than a different illustration, color combination or font stack. I suggest approaching this with changes that require little effort. Start with small tweaks, and then send the mock-ups. Continue with moderately complex changes, and then send the mock-ups. Rinse and repeat. What you will find through these small adjustments and your communications is that the negativity in their initial email was actually an exaggeration of a small issue.
Lessons Learned
The route you
take in a successful project will depend on the size and composition of your
team and your ability to communicate with the client. The more projects our
team completes, the more strongly we believe in visual communication, which
falls strictly on the designer’s shoulders. It is also safe to say that a Web
designer is a mixed and intricate breed of professional: an individual who must
understand business, be able to read customers, stay creative and fresh with
visual solutions, and be technical enough to understand Web technology
limitations and best practices.
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